![]() Since the engine code is open-source, a number of forks and derivatives have been based on it, most notably: The game was ported to iOS by FernLightning. The game shares most of its design goals and philosophy with its predecessor, but uses a new 6-directional heightfield (or octree) world model. Single-player modes feature both episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents.Ĭube 2: Sauerbraten started as a redesign of the original Cube game engine. Players can also engage in online cooperative map editing. ![]() The game features multiple modes, such as deathmatch, Capture the Flag, and variations thereof. The aim of the project is not to produce the most features and highest-quality graphics possible, but rather to allow map-editing to be done in real-time within the game, while keeping the engine source code small and elegant.Ĭube 2 features singleplayer and multiplayer, the latter offering LAN, local, and online play. The game media is released under various non-free licenses. The game engine is free and open-source software, under the zlib License, with commercial support available from the developer's business counterpart, Dot3 Labs. The game features single-player and multiplayer gameplay and contains an in-game level editor. Microsoft Windows, Linux, FreeBSD, OpenBSD, OS X, UnixĬube 2: Sauerbraten ( German for " sour roast", also known as Sauer) is a cross-platform, Quake-like first-person shooter that runs on Microsoft Windows, Linux, FreeBSD, OpenBSD, and Mac OS X using OpenGL and SDL. Wouter van Oortmerssen, Lee Salzman, Mike Dysart
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